It’s time to get strategic and organized with the latest release. These chapters dive into developing a strategy for your content and creating a system for keeping it organized.
The fine people at Offscreen Magazine asked me to write about something – anything – and I landed on the weird junction of computer memory vs. human memory. It’s about photography. It’s about information architecture. It’s about my faulty memory. It’s about organization, its place in our life, and why it matters.
The theme of this year’s IA Summit – Cross-Channel Experiences – was well represented, and regardless of which wall of the user experience room you tend to lean against, it’s clear we’re all moving forward toward this universal promise of “future-friendly” web properties, where our content moves from one format to another through the magic […]
The first rule of card sorting is… No. I can’t do it. I refuse to do the Fight Club joke. There are rules, though. Unwritten rules, yes, but rules all the same. And that first rule is the one we’re all taught to revere from the beginning: you don’t facilitate a remote card sort unless […]
Wireframes are, ultimately, an IA’s way of saying “this is how content works on the site.” It’s the only real way we can communicate concepts and relations in a visual way. But be careful. Developing IA wireframes is about determining message hierarchy and content interaction. It’s NOT about showing where every little thing goes. Because […]
All it takes is a serious dive into the concept of information architecture – or, for those who aren’t mired in the seemingly over-technical terms used in Web development, the organization and structure of information – to see it everywhere you turn. It’s in the music I’ve compulsively organized on iTunes, in the lists I […]